#1 You can't move that way. #2 Nothing happens. #2.1 Nothing seems to happen. #2.2 I don't think that had any affect on anything. #2.3 I don't know how to apply that word in this situation. #2.4 That had little effect, if anything at all. #3 The fissure is too wide to jump. #4 You are at the bottom of a pit with a broken neck. #5 The bottle is already filled! #6 The bear eagerly wolfs down the food and becomes calm and friendly. #7 The plant surges upwards, reaching halfway to the hole above you. #8 The plant grows explosively, almost filling the bottom of the pit. #9 You overwatered the plant, you fool! #10 The grate is locked. #11 The grate is unlocked. #12 The bear is quite ferocious, and will no doubt tear you to shreds if you approach it! #13 The chain is unlocked and the bear is free. #14 A crystal bridge now spans the fissure. #15 The bridge vanishes. #16 It is beyond your power to do that. #17 The clam opes momentarily, and a glistening pearl falls out and rolls away. Goodness, this must really be an oyster! (I never was any good at identifying bi-valves, anyway.) #18 I can't close that! #19 The oil has freed-up the hinges, and with a slight push the door squeaks open. #20 I can't eat. #21 How can I drink that? #22 "Glug, glug, glug, Belch!" #23 It doesn't want to eat anything (except maybe you!) #24 You fool! Dwarves only eat coal! Now you've made him *** REALLY MAD ***! #25 Trolls are brothers of the rocks and have skin like that of a rhinocerous. He fends off your blows effortlessly. #26 The troll cathes the axe, examines it, and tosses it back to you saying, "Good workmanship, but not very valuable." #27 The troll catches your treasure and scurries away. #28 The bear lumbers toward the troll, who emits a shriek and flees in terror. The bear soon gives up pursuit. #29 You attack a dwarf, but he jumps out of the way. #30 You killed a little dwarf. The body vanishes in a cloud of greasy black smoke. #31 There is a threatening little dwarf in the room with you! #32 One sharp nasty knife is thrown at you! #33 A bearded pirate steps from the shadows. "Har har", he chortles, "I'll jest take this booty an' hide it in me chest deep in the maze!" He snatches your treasure and vanishes into the gloom. #34 There are strange whispering noises from the darkness behind you. #35 The grate is open. #36 The grate is locked. #37 The bird was unafraid when you entered, but it becomes frightened and it flutters up out of your reach. #38 The dome is unclimbable. #39 A crystal bridge spans the fissure. #40 A huge fierce green snake bars the way! #41 A hollow voice says "Plugh." #42 The vase is now resting on the pillow. #43 Crash! Tinkle! The ming vase shatters into worthless crockery. #44 You fell into a pit and broke every bone in your body! #45 It is now pitch dark. If you proceed you may fall into a pit. #46 The nest of eggs has vanished! #47 There is a tiny plant here, murmuring "water, water". #48 There is a twelve-foot beanstalk poking out of the pit, bellowing "Water! Water!" #49 A giant beanstalk stretches clear to the ceiling and through the hole at the top. #50 You can't get by the snake. #51 The dragon has a rather "volatile" personality, and he will probably incinerate you if you get any closer. #52 You have crawled through some little holes and have wound up back in the main passage. #53 Something you're carrying won't fit through the tunnel. #54 Your load is too heavy. You'd best take inventory and drop something first. #55 The troll insists you throw him a treasure before you may cross. #56 The troll pops from under the bridge and blocks your way. #57 A rusty iron door obstructs the passage to the north. #58 The bear will bite off your hand. Besides, the chain is locked to the wall. #59 It's rather difficult to move a twenty-ton dragon, considering he's lying on the rug. #60 The vase is now resting on the pillow. #61 A valliant attempt! #61.1 Nice try! #61.2 A valliant attempt, but you're not that strong! #61.3 Don't be silly! #61.4 Do you have any idea how to do that? #62 A huge dragon blocks the way, the dragon is lying on a persian rug! #63 A burly troll stands beside the bridge, blocking your way. #64 There is a ferocious cave bear eyeing you from the end of the room! #65 The bear is locked to wall by a golden chain! #66 There is a calm, friendly bear locked to the wall. #67 You are being followed by a large friendly bear. #68 With what? Your bare hands? #69 Congratulations! You have just killed a huge dragon with your bare hands (hard to believe, ain't it?) #70 Attacking it is both dangerous and doesn't work. #71 There is nothing here to attack. #72 How can you do that to more than one thing at a time? #73 Thanks, it was delicious! #74 I see nothing special about that. #75 Oh dear, you seem to have got yourself killed. Do you want me to try and patch you? #76 Okay, but don't blame me if something goes wrong ---POOF--- You are engulfed in a cloud of thick orange smoke, and you emerge coughing and gasping, and find that... #77 You clumsy oaf, you've done it again! I don't know how long I can keep this up... #78 I'm all out of orange smoke, and you've used up all of your available lives. Better luck next time! #79 The nest of golden eggs has vanished! #80 A little dwarf just walked around a corner, threw a little axe at you which missed, cursed, and ran away. #81 The nest of golden eggs has re-appeared! #200 You are in a forest, with trees all around you. #205 You have walked up a hill, still in the forest. The road slopes back down the other side of the hill. There is a building in the distance. #206 You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gulley. #207 You are inside a building, a well house for a large spring. #208 You are in a valley in the forest beside a stream tumbling along a rocky bed. #209 At your feet all the water of the stream splashes into a 2-inch slit in the rock. Downstream the streambed is bare rock. #210 You are in a 20 foot depression floored with bare dirt. Set into the dirt is a strong steel grate mounted in concrete. A dry streambed leads into the depression. #211 You are in a small chamber beneath a 3x3 steel grate in the surface. A low crawl over cobbles leads inward to the west. #212 You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. #213 You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. A note on the wall says "Magic Word Xyzzy". #214 You are in an awkward sloping east/west canyon. #215 You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. #216 At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. #217 You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase There is a passage and the top of a dome behind you. Rough stone leads to the top of the dome. #218 This is a low room with a crude note on the wall. The note says, "You won't get up the steps!" #219 You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is to wide to jump. #220 You are on the west side of the fissure in the hall of mists. #221 You are at the west end of the hall of mists. A low wide crawl continues west and another goes north. To the south is a little passage six feet off the floor. #222 You are in the hall of the Mountain King, with passages off in all directions. #223 You are in the south side chamber. #224 You are in the west side chamber of the hall of the Mountain King. A passage continues west and up here. #225 You are in a low N/S passage at a hole in the floor. The hole goes down to an E/W passage. #226 You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's centre. #227 You're at a low window overlooking a huge pit, which extends up out of your sight. A floor is indistinctly visible over 50 feet below. Traces of white mist cover the floor of the pit, becoming thicker to the right. Marks in the dust around the window would seem to indicate that someone has been here recently. Directly across the pit from you and 25 feet away there is a similar window looking into a lighted room. A shadowy figure can be seen there peering back at you. The shadowy figure seems to be trying to attract your attention. #228 The passage here is blocked by a recent cave-in. #229 You are at the east end of a very long hall apparently without side chambers. To the east a low wide crawl slants up. To the north a round two foot hole slants down. #230 You are at the west end of a very long featureless hall. The hall joins up with a narrow north/south passage. #231 You are at a crossover of a high N/S passage and a low E/W one. #232 Dead end. #233 You are in a dirty broken passage. To the east is a crawl. To the west is a large passage. Above you is a hole to another passage. #234 You are on the brink of a small clean climbable pit. A passage leads west. #235 You are at the bottom a small clean pit. A stream flows out a hole and through some small slits in the bottom of the pit. #236 You are in a large room full of dusty rocks. There is a big hole in the floor. There are cracks everywhere, and a passage leading east. #237 You are at a complex junction. A low hands and knees passage from the north joins a higher crawl from the east to make a walking passage going west. There is a large room above. The air is damp here. #238 You are in an anteroom leading to a large passage to the east. Small passages go west and up. The remnants of recent diggings are evident. A sign hanging in midair says "Cave under construction beyond this point. Proceed at own risk. [Wit's Construction Co.] #239 You are at Wit's end, with passages off in **ALL** directions. #240 You're in a large room carved out of sedimentary rock. The floor and walls are littered with bits of shells imbedded into the stone. A shallow passage proceeds downward, and a somewhat steeper one leads up. A low hands and knees passage enters from the south. #241 You are in an arched hall. A coral passage once continued up and east from here, but is now blocked by debris. The air smells of sea water. #242 You are in a long sloping corridor with ragged sharp walls. #243 You are in a cul-de-sac about eight feet across. #244 You are in bedquilt, a long east/west passage with holes every- where. To explore at random, select up, down, north or south. #245 You are in a room whose walls resemble swiss cheese. Obvious pass- ages go west, east, NE, and NW. Part of the room is occupied by a large bedrock. #246 You are in the soft room. The walls are coverd with heavy curtains. The floor with a thick pile carpet. Moss covers the ceiling. #247 You are at the east end of the two-pit room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it. #248 You are at the west end of the two-pit room. There is a large hole in the wall above the pit at this end of the room. #249 You are at the bottom of the eastern pit in the two-pit room. There is a small pool of oil in one corner of the pit. #250 You are in the bottom of the western pit in the two-pit room. There is a large hole directly above you. #251 You are in a large low circular chamber whose floor is an immense slab fallen from the ceiling (slab room). East and west there once were large passages, but they are now filled with boulders. Low small passages go north and south, and the south one quickly bends west around the boulders. #252 This is the oriental room. Ancient oriental cave drawings cover the wall. A gentle sloping passage leads upwards to the north, another passage leads SE, and a hands and knees crawl leads west. #253 You are in a large low room. Crawls lead north, SE, and SW. #254 You are in a long winding corridor sloping out of sight in both directions. A cold wind blows up the corridor. #255 Dead end crawl. #256 You are following a wide path around the outer edge of a large cavern. Far below, through a heavy white mist, strange splashing noises can be heard. The mist rises up thru a fissure in the ceiling. The path exits to the south and west. #257 You are in an alcove. A small NW path seems to widen after a short distance. An extremely tight tunnel leads east. It looks like a very tight squeeze. An eerie light can be seen at the other end. #258 You are in a room lit by an eerie green light eminating from the walls. An extremely tight tunnel leads east, and a dark corridor lies to the NE. #259 You're in the dark-room. A corridor leading south is the only exit. A massive stone tablet imbedded in the walls reads: "Congratulations on bringing light into the dark-room." #260 You are on one side of a large, deep chasm. A heavy white mist rising up from below obscures all view of the far side. A SW path leads away. A rickety wooden bridge extends across the chasm, vanashing into the mist. A sign posted on the bridge reads, "Stop! Pay troll!" #261 You are on the far side of the chasm. A NE path leads away from the chasm on this side. A rickety wooden bridge extends across the chasm, vanishing into the gloom. A sign posted on the bridge reads, "Stop! Pay troll!" #262 You're in a long east/west coridor. A faint rumbling noise can be heard in the distance. #263 The path forks here. The left path leads northeast. A dull rumbling seems to get louder in that direction. The main corridor enters from the west. #264 You are walking along a gently sloping north/south passage lined with oddly shaped limestone formations. #265 The walls are quite warm here. From the north can be heard a steady roar, so loud the entire cave seems to be trembling. Another passage leads south, and a low crawl goes west. #266 You are in a small chamber filled with large boulders. The walls are very warm, causing the air in the room to be almost stifling from the heat. The only exit is a crawl heading west, through which is coming a low rumbling. #267 You are at the edge of a breath-taking view. Far below you is an active volcano, from which great gouts of molten lava come surging out, cascading back into the depths. The glowing rock fills the farthest reaches of the cavern with a blood-red glare, giving every- thing an eerie, macabre appearance. The air is filled with flickering sparks of ash and a heavy smell of brimstone. The walls are hot to the touch, and the thundering of the volcano drowns out all other sounds. Embedded in the jagged roof far overhead are myraid twisted formations composed of pure white alabastaer, which scatter the murky light into sinister apparations upon the walls. To one side is a deep gorge, filled with a bizarre chaos of tortured rock which seems to have been crafted by the devil himself. An immense river of fire crashes out from the depths of the volcano, burns its way through the gorge, and plummets into a bottomless pit far off to your left. To the right, an immense geyser of blistering steam erupts continuously from a barren island in the centre of a sulfurous lake which bubbles ominously. The far right wall is aflame with an incandescence of its own, which lends an additional infernal splendor to the already hellish scene. A dark, forboding passage exits to the south. #268 You are standing at the entrance to a large barren room. A sign posted above the enterance reads, "Caution! Bear in room!" #269 You are inside a barren room. The centre of the room is completely empty except for some dust. Marks in the dust lead away towards the far end of the room. The only exit is the way you came in. #270 You are in a long, narrow corridor stretching out of sight to the west. At the eastern end is a hole through which you can see a profusion of leaves. #271 You are in the giant room. The ceiling here is too high up for your lamp to show it. Cavernous passages lead east, north and south. On the west wall is scrawled the inscription, "Fee fie foe foo" [sic]. #272 The passage here is blocked by a recent cave-in. #273 You are at one end of an immense N/S passage. #274 You are in a magnificent cavern with a rushing stream, which cascades over a sparkling waterfall into a roaring whirlpool which disapears through a hole in the floor. Passages exit to the south and west. #275 You are at the top of a steep incline above a large room. You could climb down here, but you would not be able to climb back up. There is a passage leading back to the north. #276 You are in a secret N/S canyon above a sizeable passage. #277 A large stalactite extends from the roof and almost reaches the floor below. You could climb down it, and jump from it to the floor, but having done so you would be unable to reach it to climb back up. The maze continues at this level. #278 You are in a secret canyon at a junction of three canyons, bearing north, south, and SE. The north one is as tall as the other two combined. #279 You are in a secret N/S canyon above a large room. #280 You are in a north/south canyon about 25 feet across. The floor is covered by white mist seeping in from the north. The walls extend upward for well over 100 feet. Suspended from some unseen point far above you, an enourmous two-sided mirror is hanging parallel to and midway between the canyon walls. (The mirror is obviously provided for use by the dwarves, who, as you know, are extremely vain). A small window can be seen in either wall, some fifty feet up. #281 You are at the edge of a large underground reservoir. An opaque cloud of white mist fills the room and rises rapidly upwards. The lake is fed by a stream which tumbles out of a hole in the wall about 10 feet overhead and splashes noisily into the water somewhere within the mist. The only passage goes back toward the south. #282 You are in a secret canyon with exits to north and south. #283 You are in a secret E/W canyon above a tight canyon. #284 You are in a wide place in a very tight N/S canyon. #285 The canyon becomes too tight to go on. #286 You are in a tall E/W canyon. A low crawl goes three feet north and seems to open up. #287 The canyon runs into a maze of boulders--dead end. #288 You are in a maze of twisty little tunnels, all alike. #298 You are near a large pit beside a large orange stalactite in the maze. The stalactite is about 30 feet long, allowing you to descend it. However, due to the smoothness of the stalactite, you will probably be unable to climb back up again. #300 Dead end. #401 Welcome to ADVENTURE! Would you like instructions? #402 Somewhere there is a colossal cave, where many have found gold and treasure, though it is rumoured that some who enter are never seen again. I will be your hands and eyes. Direct me with commands such as get, take or look. Since you need to move around, you must enter compass directions (N, NE, E, SE, S, SW, W, NW, or UP or DOWN), although you may sometimes use more vague verbs with which to move. I know of several objects in this game such as a lamp and a bottle. I also know of special objects in the cave. Some of these objects have side-effects, ie. there is a rod in the cave that scares a little bird. --------------------------------------------------------------------- The object of this game is to gather as many treasures as you can and put them back in the house. You also run the risk of getting robbed or killed by some rather unfriendly inhabitants of the cave. --------------------------------------------------------------------- #402.1 There are some useful commands that you should know about: ---BRIEF, LONG, and SHORT - These commands control the amount of ---detail you get in descriptions. ---LOOK (or L) - Gives a detailed description of your surroundings. ---INVENTORY (or I) - Tells you what you're carrying. ---QUIT, STOP, or END - These are self-explanatory. ---SAVE - By typing this, you may save your game and continue it ---at a later time. ---LOAD - Lets you continue an old game. ---SCORE - Tells you how well you're doing. *** Other helpful functions include: * Multiple commands on one input line, ie.: "GO SOUTH. GET KEYS, COAT. ENTER CAR. START CAR." (example only) #403 I'm sorry, but the magazine is written in Dwarvish. #1000