-- EDWIN Specs Included #OPTION -LISTING -- This is a mapping of EDWIN subroutine calls onto an occam channel. -- It is used like Terminal, as desribed in the documentation for Terminal. -- Briefly, no draw a line from (10,15) to (100,239): -- Edwin ! Edwin.Move.Abs; 10;15 ; Edwin.Line.Abs; 100;239 -- Edwin is automatically initialised to the default device type when first -- used. Note that the command SETUP EDWIN must be issued before OS is run -- on an Edwin program. CHAN Edwin AT 24: -- Function Name Parameters DEF Edwin.Move.Abs = 0, -- X;Y Edwin.Move.Rel = 1, -- X;Y Edwin.Line.Abs = 2, -- X;Y Edwin.Line.Rel = 3, -- X;Y Edwin.Marker.Abs = 4, -- X;Y Edwin.Marker.Rel = 5, -- X;Y Edwin.Character = 6, -- Char see also Edwin.Text at end Edwin.New.Frame = 7, -- None Edwin.Window = 8, -- XL;YL ; XU;YU n.b. different order Edwin.View.Port = 9, -- XL;YL ; XU;YU from real Edwin Edwin.Set.Colour = 10, -- Number Edwin.Set.Line.Style = 11, -- Number Edwin.Set.Char.Size = 12, -- Size Edwin.Set.Char.Rot = 13, -- Angle Edwin.Set.Char.Quality = 14, -- 0 or 1 Edwin.Set.Char.Font = 15, -- Herhsy Number Edwin.Set.Colour.Map = 16, -- Colour Number; Red; Blue; Green Edwin.Arc = 17, -- OX;OY ; Radius; Start Angle; End Angle Edwin.Sector = 18, -- OX;OY ; Radius; Start Angle; End Angle Edwin.Circle = 19, -- Radius Edwin.Rectangle = 20: -- XL;YL ; XL;YL PROC Edwin.Text (VALUE s []) = SEQ i = [1 FOR s [BYTE 0]] Edwin ! Edwin.Character; s [BYTE i]: #OPTION +LISTING